![]() ![]() But prior to that, I had a lot of fun.Ĭheck out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. ![]() The puzzles are also well executed, not too hard or easy.Īs I approached the final encounter, though, the combat sections became more frequent, the map flooding with more and more waves of enemies, bogging down the pace before it came to a close. From the outside you might look silly flailing with your Move controllers, but in the headset you’re shimmying around collapsing structures like Nathan Drake. I’ve done most of those things in VR before, but never in the same game. At various points you'll find yourself skiing, climbing, zip-lining between platforms, operating a crane, and a lot more besides. For instance, the kamikaze enemies generally make noise as they approach, but sometimes one would appear behind me and explode without warning.įortunately, there’s plenty to do aside from combat. I died quite a bit in these sections, often in ways that felt unfair. There aren't any bosses to speak of, or other enemies that might make you rethink your combat approach.Ĭombat is fine in small doses, but later in the roughly three-hour run time you'll have to kill a lot of enemies before you can move on. Finally, you'll encounter heavies who stomp around littering the ground with landmines. You have some basic gun-toting soldiers who usually just stand in place and shoot at you, and then there's the exploding variety who run at you and detonate in a one-hit kill if they get close enough. One reason is because the enemy variety is lacking, with only a few different types of foes to go up against. In fact, I preferred the quieter sections over the shootouts, which can feel drawn-out and repetitive after a while. The campaign's pacing is nicely varied, with environmental puzzles and exciting climbing sections sprinkled between the action-heavy shooting areas. It didn't take me long to get the hang of the controls, and soon I was navigating the mountainside mining operation with ease. Also, when you have to climb, reload your weapon, or use your hands in general, everything feels nicely tactile. The controls work exceptionally well, all things considered, especially if you're familiar with games like Skyrim VR that use a similar control scheme. Despite the Move controllers' lack of analog sticks, you have full freedom of movement.
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